In Palo Alto, California, the Tales team has announced an exciting new innovation – the Large World Model (LWM), which can generate complete digital game worlds through simple text prompts. Comprising doctoral students from Stanford University and game developers, the team is determined to revolutionize the gaming industry with this technology, allowing anyone to easily create fully functional games without any development or design experience. In other words, you will have the power to outcompete the giants of the gaming industry!

Competing with top game studios in the market, Tales allows players to turn their creative ideas into reality, creating user-generated interactive and immersive experiences. Through crowdsourced data, resources, and infrastructure, Tales is developing Sia, which could be the most radical AI model to date.

StarCraft II (1) Game

With just a simple text prompt, such as "create a first-person shooter game in space," the Large World Model can quickly generate the game you want, even allowing for customization and immediate play. This model is like a powerful tool capable of generating games in real-time, marking a significant evolution in AI applications.

Tales' capabilities extend beyond games to include virtual reality worlds, interactive experiences, and immersive educational tools, offering rich value options for future investors. As product head Jason Kurat said: "Tales really feels like a scene from a science fiction movie, and we can't wait to make it a reality. The gaming industry is in desperate need of a revolution, and handing the power of creation to players might usher in a new era of entertainment beyond games. Lack of resources should not be a barrier to creative inspiration, and empowering creators is of great significance to us."

So, how does Tales learn? In one of the most ambitious crowdsourcing projects ever, Tales utilizes data, storage, and computing power to train its Large World Model. To ensure active community participation, Tales has introduced a reward-based incentive mechanism. Users can submit various content, from game visuals to in-game assets and environment descriptions, to form a transparent dataset that ensures reliable data sources and privacy protection.

Community head Viktor Uzunov noted: "Future systems demand more from infrastructure and data, which presents unique challenges in the creation of projects like Tales, so we need unique solutions. Why not challenge the biggest competitors in the industry by collaborating with players?"