Don't miss any moment of global AI innovation
Daily three-minute AI industry trends
AI industry milestones
AI monetization case sharing
AI image creation monetization cases
AI video creation monetization cases
AI audio creation monetization cases
AI content writing monetization cases
Free sharing of the latest AI tutorials
Shows total visits ranking of AI websites
Track fastest growing AI websites by traffic
Focus on AI websites with significant traffic drops
Shows weekly visits ranking of AI websites
AI websites most popular with US users
AI websites most popular with Chinese users
AI websites most popular with Indian users
AI websites most popular with Brazilian users
Total visits ranking of AI image generation websites
Total visits ranking of AI personal assistant websites
Total visits ranking of AI character generation websites
Total visits ranking of AI video generation websites
GitHub popular AI projects by total stars
GitHub popular AI projects by growth rate
GitHub popular AI developer ranking
GitHub popular AI organization ranking
GitHub popular deepseek open source projects
GitHub popular TTS open source projects
GitHub popular LLM open source projects
GitHub popular ChatGPT open source projects
Overview of GitHub popular AI open source projects
Parallelizing Game Playing Agents for Abalone
Industry-standard navigation-mesh toolset for games
A collection of LLM papers, blogs, and projects, with a focus on OpenAI o1 ? and reasoning techniques.
[ICML 2021] DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning | 斗地主AI
A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
An implementation of the AlphaZero algorithm for Gomoku (also called Gobang or Five in a Row)
基于LangChain和ChatGLM-6B等系列LLM的针对本地知识库的自动问答
Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
MiniMax-01 is a simple implementation of the MiniMax algorithm, a widely used strategy for decision-making in two-player turn-based games like Tic-Tac-Toe. The algorithm aims to minimize the maximum possible loss for the player, making it a popular choice for developing AI opponents in various game scenarios.
A Unity library for common movement AI