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Created in Unity 5 for the purposes of learning AI techniques. Features behaviour trees and A* pathfinding.
google maps for block game
C++ behavior tree single header library
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
ROS extensions and implementations for py_trees
[NeurIPS 2022] PerfectDou: Dominating DouDizhu with Perfect Information Distillation
A very simple A* implementation in C++ callable from Python for pathfinding on a two-dimensional grid.
This repo is a live list of papers on game playing and large multimodality model - "A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges".
Behavior Trees and Case Logic for C#7
A tool to build and execute behaviour trees in JavaScript and TypeScript
Pathfinder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.