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?A tool for visualising Path Finding Algorithms and maze generation algorithms
google maps for block game
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
The repository algorithms implemented on the Go
Generate Cool-Looking Mazes and Animations Illustrating the A* Pathfinding Algorithm
Developing a maze solving robot in ROS2 that leverages information from a drone or Satellite's camera using OpenCV algorithms to find its path to the goal and solve the maze. :)
A very simple A* implementation in C++ callable from Python for pathfinding on a two-dimensional grid.
Point Grey (FLIR) Spinnaker based camera driver (Blackfly S etc.)