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A pathfinding and crowd simulation assignment from my Animation and Planning in Games class.
Industry-standard navigation-mesh toolset for games
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.
Examples inspired by 'Nature of Code' in Bevy 3D and Rust
Polygonal RTS/MOBA Game Engine (Outdated)
The Code of the paper: "ABCS Flocking: A Leader-Follower Collision Free UAV Flocking System with Multi-Agent Reinforcement Learning"
Deterministic, multi-threaded 3d demo written from scratch
Agent based model framework to simulate (1) collective foraging with visual private and social cues and (2) purely vision-based flocking
Multi-agent Simulation Software for Crowd Crush Prevention and Store Layout Optimizer
Swarm Intellegence