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Multi-agent Simulation Software for Crowd Crush Prevention and Store Layout Optimizer
Industry-standard navigation-mesh toolset for games
Awesome Crowd Counting
An open-source PyTorch code for crowd counting
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.
Engineering LaCAM*: Towards Real-Time, Large-Scale, and Near-Optimal Multi-Agent Pathfinding (AAMAS-24)
LaCAM: Search-Based Algorithm for Quick Multi-Agent Pathfinding (AAAI-23)
Improving LaCAM for Scalable Eventually Optimal Multi-Agent Pathfinding (IJCAI-23)
The purpose of this simulator is simulates and allows visualization of the evacuation process of people located in buildings during emergencies.
A pathfinding and crowd simulation assignment from my Animation and Planning in Games class.