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A* search algorithm in luau
google maps for block game
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
Generate Cool-Looking Mazes and Animations Illustrating the A* Pathfinding Algorithm
Developing a maze solving robot in ROS2 that leverages information from a drone or Satellite's camera using OpenCV algorithms to find its path to the goal and solve the maze. :)
A very simple A* implementation in C++ callable from Python for pathfinding on a two-dimensional grid.
AUTONOMOUS ROBOT NAVIGATION USING ROS Clearpath Husky A200 robot with Gazebo and RViz simulations using different SLAM and Path Planning algorithms. 360 degrees laser scan with two SICK LMS511 LIDARs
Pathfinder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.
3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)
Visualize working of famous algorithms, Currently Implemented Path Finding (Dijkstra's, A Star, BFS, DFS) Sorting (Bubble, Insertion, Selection, Merge, Quick, Heap)