Don't miss any moment of global AI innovation
Daily three-minute AI industry trends
AI industry milestones
AI monetization case sharing
AI image creation monetization cases
AI video creation monetization cases
AI audio creation monetization cases
AI content writing monetization cases
Free sharing of the latest AI tutorials
Shows total visits ranking of AI websites
Track fastest growing AI websites by traffic
Focus on AI websites with significant traffic drops
Shows weekly visits ranking of AI websites
AI websites most popular with US users
AI websites most popular with Chinese users
AI websites most popular with Indian users
AI websites most popular with Brazilian users
Total visits ranking of AI image generation websites
Total visits ranking of AI personal assistant websites
Total visits ranking of AI character generation websites
Total visits ranking of AI video generation websites
GitHub popular AI projects by total stars
GitHub popular AI projects by growth rate
GitHub popular AI developer ranking
GitHub popular AI organization ranking
GitHub popular deepseek open source projects
GitHub popular TTS open source projects
GitHub popular LLM open source projects
GitHub popular ChatGPT open source projects
Overview of GitHub popular AI open source projects
KT-BT: A Framework for Knowledge Transfer Through Behavior Trees in Multirobot Systems
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
? behavior tree AI for Godot Engine
LimboAI - Behavior Trees and State Machines for Godot 4
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
Give a brain to your game's NPCs
Behavior Tree for Unity ECS (DOTS) framework
Rust implementation of AI behavior trees.
Behavior Trees Library for ROS (Robot Operating System). In C++ and python