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Actor-based state management & orchestration for complex app logic.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
Python Finite State Machines made easy.
Durable workflow engine that allows users to track job status, orchestrate microservices and write long running persistent distributed workflows in PHP powered by Laravel Queues. Inspired by Temporal and Azure Durable Functions.
GUI framework on top of aiogram
Unity HTFramework, a rapid development framework of client based on Unity.
Tork is a lightweight, distributed workflow engine that runs tasks as simple scripts within Docker containers.
Background task queue for Python backed by Redis, a super minimal Celery
Give a brain to your game's NPCs
Rust implementation of AI behavior trees.
Pluck text in a fast and intuitive way :rooster: